Ludificação em Engenharia de Software: Tornando o processo de desenvolvimento em uma empresa um jogo
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Resumo
A importância de elementos de jogos no ambiente de trabalho, recentemente, tornou-se parte da prática de gestão emergente. Quando este processo é consentido, existe um aumento de efetividade nas atividades relacionadas ao trabalho. Desenvolver um software não é uma tarefa fácil, e as vezes, pode se tornar entediante devido à práticas de atividades constantes. Por esse motivo, o presente estudo transforma o processo de desenvolvimento de software de um ambiente corporativo em um jogo, aplicando técnicas de ludificação em uma equipe de desenvolvimento, inserindo os elementos de jogos em uma ferramenta de gerenciamento a qual a equipe usa para cadastramento de atividades.
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Como Citar
Coutinho da Silva Neto, J., & Bezerra de Jesus Júnior, J. (2017). Ludificação em Engenharia de Software: Tornando o processo de desenvolvimento em uma empresa um jogo. Revista De Engenharia E Pesquisa Aplicada, 2(4). https://doi.org/10.25286/repa.v2i4.578
Seção
Engenharia da Computação
Referências
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[2] T. Malone. What Makes Things Fun to Learn? A Study of Intrinsically Motivating. Computer Games, Palo Alto, 1980.
[3] S. Deterding,. Gamification: Design for motivation. Interactions, 19:14-17, 2012.
[4] R. Smith. Game Impact Theory: The Five Forces That Are Driving the Adoption of Game Technologies within Multiple Established Industries. U.S. Army Program Executive Office for Simulation, Training, and Instrumentation, Orlando, 2008.
[5] E. Mollick, N. Rothbard. Mandatory Fun: Consent, Gamification and the Impact of Games at Work. University of Pensylvania, Set. 2014.
[6] A. Marczewski. Gamification: A Simple Introduction 2nd ed. Amazon, 2013.
[7] E. Passos, D. Medeiros. Turning Real-World Software Development into a Game. SBC - Proceedings of SBGames, Salvador, 2011.
[8] I. Marsic. Software Engineering. Rutgers, New Jersey, 2012.
[9] I. Sommerville. Software Engineering 9th ed. Pearson, Boston, 2011.
[10] IBM. Rational Unified Process - Best Practices for Software Development Teams. Rational Software White Paper, 2001.
[11] V. Szalvay. An Introduction to Agile Software Development. Danube Technologies Inc, Bellevue, 2004.
[12] K. Schwaber. Guia do Scrum. Scrum Alliance, 2009.
[13] S. Kenneth. Essential Scrum - A Practical Guide To The Most Popular Agile Process. Pearson, Michigan , 2012.
[14] S. Deterding, D. Dixon. From Game Design Elements to Gamefulness: Defining “Gamification”. Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments, 2011.
[15] A. Yohannis, D. Prabwod., A. Waworuntu. Defining Gamification: From lexical meaning and process viewpoint towards a gameful reality. International Conference on Information Technology Systems and Innovation, Bangdung, 2014.
[16] G. Zichermann, C. Cunningham. Gamification by Design – Implementing Game Mechanics in Web and Mobile Apps. O’Reilly, Sebastopol , 2011.
[17] E. Kanat, S. Siloju, T. Raghu, S. Vinze. Gamification of emergency response training: A public health example. International Conference on Intelligence and Security Informatics, Seattle, 2013.
[18] M. Kapp. The Gamification of Learning And Instruction: game-based methods and strategis for training and education. Pfeiffer, San Francisco, 2012.
[19] O. Pedreira, F. Gacía, N. Brisaboa, M. Piattini. Gamification in software engineering - A systematic mapping. Information and Software Technology, 57:157-168, 2015
[20] R. Cavalcanti. Ludificação na Engenharia de Software: Aplicação no Agilo For Trac. Universidade de Pernambuco, 2016.
[21] 2017Agilo For Trac. Disponível em https://www.agi-lofortrac.com. Acesso em: 18 jul. 2017.
[22] Porto Digital. Disponível em: http://www.portodigital.org. Acesso em: 14 jun.
[23] Team Foundation Server. Disponível em https://www.visualstudio.com/pt-br/tfs/. Acesso em: 19 abr. 2017.
[24] TfsGamified. Disponível em https://github.co-m/joelnetodev/tfsgamified. Acesso em: 19 abr. 2017.